Search found 296 matches

by Zachrin
Thu Dec 27, 2018 6:48 pm
Forum: Announcements
Topic: Release 3.1.004 Preview
Replies: 31
Views: 680

Re: Release 3.1.004 Preview

It hardly makes sense to have items in the temple waiting to be stolen if someone decides to loot it. Furthermore I've no idea when you might respond or how. So they should return everything to the temple and send you a list? Will you ensure it's safety? I'm traveling attempting to sell things to g...
by Zachrin
Thu Dec 27, 2018 6:19 pm
Forum: Announcements
Topic: Release 3.1.004 Preview
Replies: 31
Views: 680

Re: Release 3.1.004 Preview

@Zachrin I requested the Imperian temple remove it's items after them being discussed in this thread. The temple isn't without items, they are in safekeeping. So, you requested that they remove items when you were requesting that a last gasp be given? Okay... They can contact me with the list of it...
by Zachrin
Wed Dec 26, 2018 11:10 pm
Forum: Announcements
Topic: Release 3.1.004 Preview
Replies: 31
Views: 680

Re: Release 3.1.004 Preview

I see there was a request for clarification on "Change Temple Sacrifice to use the scraps system like the Recycle option". This is part of a larger arc to sync things more to the scraps system which will in turn be used with Repair Shops. Temples were the last hold out of this system as both persona...
by Zachrin
Thu Dec 20, 2018 9:36 pm
Forum: Announcements
Topic: The Scrap Heap
Replies: 6
Views: 203

Re: The Scrap Heap

balerion wrote:
Thu Dec 20, 2018 9:04 pm
I mean I'd have the items be used in repair shops. I had thought that was the entire idea.
They will be able to be used in that manner once repair shops are rolled out. Until then, this is an alternative that was requested.
by Zachrin
Thu Dec 20, 2018 8:10 pm
Forum: Announcements
Topic: The Scrap Heap
Replies: 6
Views: 203

Re: The Scrap Heap

Immediate thoughts: At 6 hours per batch at level 3, this means that one can make 4 bushels of wood per day, 2 at level 1... after accounting for the cost of scraps. I see no situation in which you aren't better off just harvesting new wood unless you are using this to farm workshop skill. These re...
by Zachrin
Tue Dec 18, 2018 4:38 am
Forum: Announcements
Topic: Important Notice: Numbers
Replies: 91
Views: 1990

Re: Important Notice: Numbers

I want to make it clear that I understand activity will sometimes wane for our individual players. It happens to all of us over time. Having RP isn't a requirement to play. What I personally would like to see in all government areas is people occasionally posting. As someone said above, it doesn't h...
by Zachrin
Sat Dec 15, 2018 7:45 pm
Forum: Announcements
Topic: Important Notice: Numbers
Replies: 91
Views: 1990

Re: Important Notice: Numbers

However, always having to go to another place to do battle means that they could ignore it as well nor does it make sense that if a VR was at war that they'd ignore the actual VR they were at war with. In other words, for Peasant VR's to efficiently do war against a player based VR, they might end u...
by Zachrin
Fri Dec 14, 2018 11:25 pm
Forum: Announcements
Topic: Important Notice: Numbers
Replies: 91
Views: 1990

Re: Important Notice: Numbers

Well, I agree that it would increase the chance to fight in actual wars/conflicts/invasions/defenses if people want to. Remember, this is something that people could already do between the 3 VR's. There has been more than plenty of reason for conflicts to happen. I'm not sure that this sort of confl...
by Zachrin
Fri Dec 14, 2018 9:17 pm
Forum: Announcements
Topic: Important Notice: Numbers
Replies: 91
Views: 1990

Re: Important Notice: Numbers

I guess what i'm trying to say is, we know we have a small player base, so instead of sitting here waiting for more players to 'magically' turn up to fill those roles so we have three fully active councils, six fully active towns that we build up the 'world' of secfenia rather than just the three p...
by Zachrin
Fri Dec 14, 2018 8:42 pm
Forum: Announcements
Topic: Important Notice: Numbers
Replies: 91
Views: 1990

Re: Important Notice: Numbers

Obviously one thing that is difficult for 'us' when suggesting ideas is what exactly is and is not possible from an admin and coding perspective. As I can only assume the more complicated ideas will lead to more complex coding which increases the chance of the whole thing crashing down when eventua...