The Grand Joust
Posted: Thu May 31, 2012 9:43 pm
(OOC: Sorry this is late guys. I was trying to get some of the other things moved along further so the competitors wouldnt get overwhelmed with events. Additionally Ive had the hope more would enter but it seems we were unfortunate in this regard. Luckily we managed to get Shion to sign up to balance the numbers so thank her!)
The Joust pitch had been set and Fenian Pennants hung from polls surrounding the stands. Lorthem had taken a seat atop a box that had been prepared for the Queen. Since her entrance into the Joust the Royal Box was now sitting empty. Lorthem announced the rules so that those in the stands and the competitors could all hear.
I want a nice clean Joust from everyone! Unlike with the Tourney of Arms magic will be permitted to the benefit of those whom may utilize it. The wounding of mounts in order to win a round is forbidden. The intentional killing of a competitor is forbidden. All competitors must be mounted during the course of the joust and may not participate by any other means. The use of flying mounts is permitted, however they may not take flight during the course of the joust. If your mount takes flight you will be disqualified. Participants may not use tipped lances, use of such will be grounds for disqualification. Any competitor whom does not have plate mail will be given a set for the duration of the Joust. The same goes for mounts. The winner of the Joust will win the rights to keep their mounts. You may only target a competitors chest with a lance.
The first round of the Joust will consist of all competitors on the pitch, mounted, with swords. This will be a free for all and for each strike made on the chest plate of an opponent will net you one points. Following the free for all match you will each square away with an opponent as assigned to you in the Jousting List.
The Lists Round One
Zuan VS Roger
Scarlette VS Balerion
Vulkan VS Haley
Zechin VS Shion
How to Win the Joust
The free for all Sword Play on the Field will net each competitor one point for each chest hit. These points will be calculated in at the very end of the Joust.
Each individual joust will be calculated via hits. The first to score three chest hits will be declared the winner of the match. If you are knocked unconscious, or otherwise incapacitated you will be out of the match. If you are dismounted during the match you are to continue on foot with sword. Your competitor may remain mounted and assault you with sword via horseback.
The Dice
Each number of the dice has an action specified to it. You are to use this action as a guideline for your RP. Given that we will each roll the dice ourselves it is expected that you will respect one another and not roll the dice more then ONCE per post. Please do not cheat one another by rolling until you get the result you want.
1- Your lance strikes at the chest
2- Your lance strikes and shatters
3- Your lance misses and hits your opponent anywhere aside from the chest
4- You block all hits for the next 3 posts (both you and your competitors posts count)
5- You are dismounted
6- You are wounded
7- You are knocked unconscious
8- You strike at the chest for the next 5 posts
9- You drop your lance
10- You fail to spur your mount forward and do not move
Please use this dice. To operate it just press the D10 button. Your number will pop up in the box on the right.
The Dice!
Remember these are to be guiding actions for your RP posts! I encourage you all to RP the start and victories here, but for the purpose of organization and not getting confused with all the matches in one spot, you may want to start a topic for each of your matches.
The Joust pitch had been set and Fenian Pennants hung from polls surrounding the stands. Lorthem had taken a seat atop a box that had been prepared for the Queen. Since her entrance into the Joust the Royal Box was now sitting empty. Lorthem announced the rules so that those in the stands and the competitors could all hear.
I want a nice clean Joust from everyone! Unlike with the Tourney of Arms magic will be permitted to the benefit of those whom may utilize it. The wounding of mounts in order to win a round is forbidden. The intentional killing of a competitor is forbidden. All competitors must be mounted during the course of the joust and may not participate by any other means. The use of flying mounts is permitted, however they may not take flight during the course of the joust. If your mount takes flight you will be disqualified. Participants may not use tipped lances, use of such will be grounds for disqualification. Any competitor whom does not have plate mail will be given a set for the duration of the Joust. The same goes for mounts. The winner of the Joust will win the rights to keep their mounts. You may only target a competitors chest with a lance.
The first round of the Joust will consist of all competitors on the pitch, mounted, with swords. This will be a free for all and for each strike made on the chest plate of an opponent will net you one points. Following the free for all match you will each square away with an opponent as assigned to you in the Jousting List.
The Lists Round One
Zuan VS Roger
Scarlette VS Balerion
Vulkan VS Haley
Zechin VS Shion
How to Win the Joust
The free for all Sword Play on the Field will net each competitor one point for each chest hit. These points will be calculated in at the very end of the Joust.
Each individual joust will be calculated via hits. The first to score three chest hits will be declared the winner of the match. If you are knocked unconscious, or otherwise incapacitated you will be out of the match. If you are dismounted during the match you are to continue on foot with sword. Your competitor may remain mounted and assault you with sword via horseback.
The Dice
Each number of the dice has an action specified to it. You are to use this action as a guideline for your RP. Given that we will each roll the dice ourselves it is expected that you will respect one another and not roll the dice more then ONCE per post. Please do not cheat one another by rolling until you get the result you want.
1- Your lance strikes at the chest
2- Your lance strikes and shatters
3- Your lance misses and hits your opponent anywhere aside from the chest
4- You block all hits for the next 3 posts (both you and your competitors posts count)
5- You are dismounted
6- You are wounded
7- You are knocked unconscious
8- You strike at the chest for the next 5 posts
9- You drop your lance
10- You fail to spur your mount forward and do not move
Please use this dice. To operate it just press the D10 button. Your number will pop up in the box on the right.
The Dice!
Remember these are to be guiding actions for your RP posts! I encourage you all to RP the start and victories here, but for the purpose of organization and not getting confused with all the matches in one spot, you may want to start a topic for each of your matches.