Pet Foods Changes

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Zachrin
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Joined: Fri Jun 12, 2009 7:52 pm

Pet Foods Changes

Post by Zachrin » Fri Apr 02, 2021 3:00 am

Taking player's feedback into mind, I am enacting a multi-part plan to change up Pet foods to more common items.

Part I: Addition of new recipes for Pet Foods

Millers can make 8 canary food using 1 corn and wheat
Millers can make 8 Wilbur food using 1 chaff and salt
Millers can make 8 Mule food using 1 klah leaf and salt
Bakers can make 8 Dog food using 1 bacon and bone
Bakers can make 8 Silly food using 1 black bean and egg

In Future parts, we will remove cup of cornmeal as well as the old recipes.
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Nikola
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Joined: Fri Aug 21, 2009 11:45 pm

Re: Pet Foods Changes

Post by Nikola » Sun Apr 04, 2021 3:17 pm

Wow....That sounds wonderful, except there aren't many bovine bones to be had (all of 2 on the market in Fenia), so dog food will get scarce for awhile. Guess I'll have to start raising cattle whether I want to or not now. :P
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Zachrin
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Re: Pet Foods Changes

Post by Zachrin » Sun Apr 04, 2021 8:02 pm

Nikola wrote:
Sun Apr 04, 2021 3:17 pm
Wow....That sounds wonderful, except there aren't many bovine bones to be had (all of 2 on the market in Fenia), so dog food will get scarce for awhile. Guess I'll have to start raising cattle whether I want to or not now. :P
Well, the great news is that you can raise cattle and/or contact those sitting on tons of bovine bones. There are people with stockpiles of it. To give you an idea, active players have over 2000 bovine bones.
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This world is but just a canvas for our imagination - Henry David Thoreau

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Nikola
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Joined: Fri Aug 21, 2009 11:45 pm

Re: Pet Foods Changes

Post by Nikola » Mon Apr 05, 2021 7:39 pm

That's impressive. Hmm....maybe I'll ask around first, then. Thanks, Zach!
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