balerion wrote: ↑Sat Feb 16, 2019 12:25 amA number of players have bluntly stated a number of times the end game is devoid of goals. It isn't the end of the world, but I've made over 10,000f with nothing to spend it on other than the occasional gem.
I also don't know if level 7 would help, but I don't think the statement is unfair. I've nothing to spend my money on, my fields lay fallow for I've no need to bother to produce anything. I do idle raw resource collection just to pass the time.
It is an unfair statement. Just because you choose not to spend money or work your fields, that is your choice not to. The statement was about game stagnancy at L6. (As if it stops at that, and that is it, which it does not) And it simply is not a fair statement to make, even claiming that 10% of the population has nothing to do, (which they admitted they did not even know if that was an accurate number to toss out there - it is not.) is what the statement was made as. The player that did so, is not a L6 to know what else is out there after reaching level 6. Or if they were a previous returning player, things have changed since the last cap. There are some Level 6 players that have streamlined their way to L6 quickly, and it isn't many compared to the active players in the game, and those that are L6 have still have avenues of much game play that they have not explored or paths that they have gone down yet, at their choice. That is because people play characters the way they wish. That is how it is preferred. We have many players that don't advance past level 1, Level 2, Level 3, Level 4, or Level 5, by choice because their characters story does not allow for them to yet, or possibly not at all. This is not a game anyone can win.
I will caution new players to not always place great stock in some information they may get upon joining sometimes. I am speaking of things that sound not so positive. Not saying that this always happens, but it is discouraging to see new players constantly speaking about experiences that they couldn't possibly know, yet, have not had even the level to experience it yet.
One other thing: Player retention starts by current players being encouraging in their interactions with others (new or returning players), rather than discouraging in one way or another (whether you dislike admins - or other players/characters.. etc). We here listen to players. We have an Active Admin that codes for us. He adds new things on suggestions of the players. He seeks out positive changes, but also must balance everything to make it workable for the game. It take an incredible amount of time from the time an idea is given, and the work/code that goes into it to see fruition and be put into the game as a functional and working thing. There are some that are bent on being negative no matter what is done. Count yourself lucky that you have an admin that listens to players and implements new features every single day that are proposed BY the players. Also, please keep in mind ONE man is doing all the work, not a team of people that he can just snap his fingers for something to be instantly done. If you can find a more accommodating game that is 10 years old, that is a one man show, that continually tries to bring something fresh and new to it every year, I would love for anyone to PM me the game name.
Back to your comment:
You mention you have nothing to spend money on.
Perhaps Salt would be a good thing to use it on, to help make Winter Movements easier?