Mentor Reports.

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Ambrosia
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Re: Mentor Reports.

Post by Ambrosia »

Fields
Chicken: 5 (2 Active 3 Retreat 0 Dead)
Corn: 18 (11 Active 7 Retreat 0 Dead)
Cow: 3 (2 Active 1 Retreat 0 Dead)
Sheep: 1 (1 Active 0 Retreat 0 Dead)
Veggie: 11 (11 Active 0 Retreat 0 Dead)
Wheat: 28 (21 Active 6 Retreat 1 Dead)
Klah: 3 (2 Active 1 Retreat 0 Dead)


Workshops
Baker: 3 (2 Active 1 Retreat 0 Dead)
Blacksmith: 4 (3 Active 1 Retreat 0 Dead)
Butcher: 3 (2 Active 1 Retreat 0 Dead)
Carpenter: 5 (4 Active 1 Retreat 0 Dead)
Mason: 2 (2 Active 0 Retreat 0 Dead)
Miller: 4 (4 Active 0 Retreat 0 Dead)
Weaver: 4 (3 Active 1 Retreat 0 Dead)


Ways
Army: 4 (3 Active 1 Retreat 0 Dead)
Priest: 2 (1 Active 1 Retreat 0 Dead)
Sorcerer: 0 (0 Active 0 Retreat 0 Dead)
State: 3 (3 Active 0 Retreat 0 Dead)
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

Chicken: 5 (1 Active 4 Retreat 0 Dead) View
Corn: 18 (7 Active 9 Retreat 2 Dead) View
Cows: 2 (1 Active 1 Retreat 0 Dead) View
Sheep: 1 (1 Active 0 Retreat 0 Dead) View
Veggie: 6 (6 Active 0 Retreat 0 Dead) View
Wheat: 23 (16 Active 6 Retreat 1 Dead) View
Klahs: 4 (2 Active 1 Retreat 1 Dead) View

Baker: 3 (1 Active 2 Retreat 0 Dead) View
Blacksmith:3 (2 Active 1 Retreat 0 Dead) View
Butcher: 2 (1 Active 1 Retreat 0 Dead) View
Carpenter: 6 (3 Active 3 Retreat 0 Dead) View
Mason: 2 (2 Active 0 Retreat 0 Dead) View
Miller: 5 (4 Active 0 Retreat 1 Dead) View
Weaver: 3 (2 Active 1 Retreat 0 Dead) View

Army: 3 (2 Active 1 Retreat 0 Dead) View
Priest: 3 (1 Active 2 Retreat 0 Dead) View
Sorcerer: 0 (0 Active 0 Retreat 0 Dead) View
State: 3 (2 Active 1 Retreat 0 Dead) View
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

Chicken: 6 (2 Active 4 Retreat 0 Dead) View
Corn: 18 (9 Active 7 Retreat 2 Dead) View
Cow: 3 (2 Active 1 Retreat 0 Dead) View
Sheep: 0 (0 Active 0 Retreat 0 Dead) View
Veggie: 5 (5 Active 0 Retreat 0 Dead) View
Wheat: 23 (17 Active 5 Retreat 1 Dead) View
Klah: 2 (0 Active 1 Retreat 1 Dead) View

Workshops
Baker: 3 (2 Active 1 Retreat 0 Dead) View
Blacksmith: 3 (2 Active 1 Retreat 0 Dead) View
Butcher: 2 (1 Active 1 Retreat 0 Dead) View
Carpenter: 6 (3 Active 3 Retreat 0 Dead) View
Mason: 2 (2 Active 0 Retreat 0 Dead) View
Miller: 5 (4 Active 0 Retreat 1 Dead) View
Weaver: 2 (1 Active 1 Retreat 0 Dead) View

Ways
Army: 3 (2 Active 1 Retreat 0 Dead) View
Priest: 3 (1 Active 2 Retreat 0 Dead) View
Sorcerer: 0 (0 Active 0 Retreat 0 Dead) View
State: 2 (1 Active 1 Retreat 0 Dead) View
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

Chicken: 7 (4 Active 3 Retreat 0 Dead) View
Corn: 17 (13 Active 4 Retreat 0 Dead) View
Cow: 4 (3 Active 1 Retreat 0 Dead) View
Sheep: 0 (0 Active 0 Retreat 0 Dead) View
Veggie: 3 (3 Active 0 Retreat 0 Dead) View
Wheat: 23 (18 Active 4 Retreat 1 Dead) View
Klah: 2 (1 Active 0 Retreat 1 Dead) View

Workshops
Baker: 3 (3 Active 0 Retreat 0 Dead) View
Blacksmith:3 (2 Active 1 Retreat 0 Dead) View
Butcher: 2 (1 Active 1 Retreat 0 Dead) View
Carpenter: 5 (3 Active 2 Retreat 0 Dead) View
Mason: 2 (2 Active 0 Retreat 0 Dead) View
Miller: 5 (5 Active 0 Retreat 0 Dead) View
Weaver: 3 (2 Active 1 Retreat 0 Dead) View

Ways
Army: 3 (2 Active 1 Retreat 0 Dead) View
Priest: 3 (1 Active 2 Retreat 0 Dead) View
Sorcerer: 0 (0 Active 0 Retreat 0 Dead) View
State: 2 (1 Active 1 Retreat 0 Dead) View
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

Chicken: 7 (5 Active 2 Retreat 0 Dead) View
Corn: 16 (11 Active 4 Retreat 1 Dead) View
Cow: 1 (1 Active 0 Retreat 0 Dead) View
Sheep: 0 (0 Active 0 Retreat 0 Dead) View
Veggie: 4 (3 Active 1 Retreat 0 Dead) View
Wheat: 27 (21 Active 5 Retreat 1 Dead) View
Klah: 0 (0 Active 0 Retreat 0 Dead) View

Workshops
Baker: 2 (2 Active 0 Retreat 0 Dead) View
Blacksmith:3 (2 Active 1 Retreat 0 Dead) View
Butcher: 4 (3 Active 1 Retreat 0 Dead) View
Carpenter: 5 (2 Active 3 Retreat 0 Dead) View
Mason: 2 (2 Active 0 Retreat 0 Dead) View
Miller: 5 (4 Active 1 Retreat 0 Dead) View
Weaver: 1 (1 Active 0 Retreat 0 Dead) View

Ways
Army: 3 (3 Active 0 Retreat 0 Dead) View
Priest: 2 (0 Active 2 Retreat 0 Dead) View
Sorcerer: 0 (0 Active 0 Retreat 0 Dead) View
State: 2 (1 Active 1 Retreat 0 Dead) View :Testing
Last edited by Duke_of_Earl on Wed Jul 08, 2015 10:32 am, edited 1 time in total.
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Re: Mentor Reports.

Post by Duke_of_Earl »

-pending
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Rannek
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Re: Mentor Reports.

Post by Rannek »

Fields
Chicken: 4 (3 Active 1 Retreat 0 Dead) View
Corn: 14 (11 Active 3 Retreat 0 Dead) View
Cow: 1 (1 Active 0 Retreat 0 Dead) View
Sheep: 1 (1 Active 0 Retreat 0 Dead) View
Veggie: 14 (12 Active 1 Retreat 1 Dead) View
Wheat: 25 (15 Active 9 Retreat 1 Dead) View
Klah: 0 (0 Active 0 Retreat 0 Dead) View

Workshops
Baker: 2 (2 Active 0 Retreat 0 Dead) View
Blacksmith: 3 (2 Active 1 Retreat 0 Dead) View
Butcher: 3 (3 Active 0 Retreat 0 Dead) View
Carpenter: 3 (2 Active 1 Retreat 0 Dead) View
Mason: 2 (2 Active 0 Retreat 0 Dead) View
Miller: 5 (4 Active 1 Retreat 0 Dead) View
Weaver: 2 (2 Active 0 Retreat 0 Dead) View

Ways
Army: 5 (5 Active 0 Retreat 0 Dead) View
Defender: 0 (0 Active 0 Retreat 0 Dead) View
Priest: 0 (0 Active 0 Retreat 0 Dead) View
Rogue: 2 (2 Active 0 Retreat 0 Dead) View
Sorcerer: 0 (0 Active 0 Retreat 0 Dead) View
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Banner made by one of my bestest internet friends, Aishe <3 | A Parting Glass
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

I am updating the mentor letters to V3. If you would like a copy since already having received a V2 version, please contact me and I will send you the new version of your most recent mentor letter. Some of you may in the queue already and have yet to receive a level up letter of 3 or higher as I am finishing them up before sending them out.

----

Of our level 1's, Kenna needs 15 more SP to reach professional status
http://www.secfenia.org/display_profile.php?name=Kenna
Of our level 4's, our warriors Archadeas, and Bloodstone need more SP to reach legendary status.
http://www.secfenia.org/display_profile ... =Archadeas
http://www.secfenia.org/display_profile ... Bloodstone

Congrats to ThomasLeFroy for reaching level 2, professional status on April 19th
Congrats to Gemma for reaching level 5, legendary status on March 20th

The town appreciates it's Patrons, Marleen, Rannek, Gemma, and =^O.O^= who provide TH a steady 18F per day together.

----

Birthdays This Month:
Aniel (Apr 08)
Eferial (Apr 09) Dead
Fayari (Apr 19) Dead
Kenna (Apr 18)
Voljon (Apr 05) Dead

Birthdays Next Month:
Aida (May 18) in Retreat
Peter_Pan (May 10) Administrator

Remember there is a quest in the caravan to remember someones birthday.

----

Donation Log: (winter data still available upon request)
Apr 24, 1657 12:30 pm Logo has donated 20 fried chicken legs to the town.
Mar 15, 1657 10:56 pm Logo has donated 5 bushels of wood to the town.
Mar 04, 1657 5:47 am Timenia has donated 1 rose to the town.
Mar 26, 1657 8:21 am Rannek has donated 1 black bean to the town.
Mar 11th - Apr 06th Rannek has donated 4 bushel of wood to the town.
Apr 26, 1657 8:10 am Vhagar has donated 4 fish to the town.
March 21st - April 25th Vhagar has donated 8 bushel of wood to the town.
March 05th - April 15th Vhagar has donated 15 chaffs to the town.
March 16th - March 31st Vhagar has donated 71 feathers to the town.
Mar 21, 1657 8:46 am Vhagar has donated 4 klah stems to the town.
Mar 16, 1657 10:44 pm Vhagar has donated 1 salt to the town.
Mar 10, 1657 11:25 am Vhagar has donated 1 ball of wool to the town.
Mar 01, 1657 1:38 pm Vhagar has donated 1 plain axe to the town.

----

Fields Report
Wheat: 24 (18 Active 5 Retreat 1 Dead)
Veggie: 12 (9 Active 3 Retreat 0 Dead)
Corn: 11 (9 Active 2 Retreat 0 Dead)
Chicken: 03 (2 Active 1 Retreat 0 Dead)
Cow: 02 (0 Active 2 Retreat 0 Dead)
Sheep: 00 (0 Active 0 Retreat 0 Dead)
Klah: 00 (0 Active 0 Retreat 0 Dead)
Comments to Note:
1. A miller of level 4+ with horticulture completed may want to take a Klah field so the town can have at least 1 and the ability to produce Klahua.
2. A weaver may want to take a Sheep field, and so have access to their own source of wool, excess of which may have other uses for the market.
3. A level 4+ with Animal Husbandry completed, butcher or otherwise, may want to take a Cow ranch.
-We need at least one but no more than 2 active cow ranchers to provide 7F or less milk for domestic production.
4. No comments regarding chickens at this time.

V. At corn, potato, and wheat farmers: Please don't forget to actually post up your products to the market versus keeping them in your personal or property inventories. I've had people leave this world who donated to the town their inventories first, and it turned out they were holding on to several hundred units of fodder and produce for some reason - Perhaps in anticipation of a large trade run? There is no reason to hoard product. If you have stores of base products, please feel free to sell them, even in bulk. If you are concerned with an apparent prohibition against posting more than 10 units of a product at a time, please be advised that is only for visiting traders to not glut the market with goods that would compete with you. Citizens have no such prohibition. With numbers of farmers in the double digits, items such as corn, potatoes and wheat should almost never be missing from the market. If you need pricing advice, feel free to contact the mentor or mayor. As a rule of thumb, corn is 3F-3.25F. Potatoes are 7F, and Wheat is 10.50F-11.25F. If you are encountering issues where these figures are not providing you enough profit, please take the following into consideration:

A. Despite accounts/tales from afar, there is no reason to post field jobs for more than 25F. If you are posting jobs for 26F-29F or more, you are loosing money. 16F-19F will get you a peasant laborer and 20F-24F will usually get you a citizen laborer. Inflated field wages were a result of WP demand from higher level citizens. In V3, teaching offers WP and the temple WP job wage has gone from 5F to 15F. Field jobs should ideally not out-compete defense jobs, but be filled by those needing employment after all defense jobs have been filled. Defense jobs have a wage of 25F.

B. The TH and/or Temple will subsidize low-yield cycles. This means if you don't produce enough output to make a profit off of 7F potatoes for example, you can post them via TH only for MORE than 7F, calculated so you make your fair earnings, and TH will repost them at a slight loss to the open market for 7F. This ensures everyone benefits from their field while also keeping basic food costs under 25F per day.

C. Stuff posted for a little more than these figures to the open market will still sell anyway. The figure of 3.25 corn, 7F potatoes, and 11.25 wheat are only the costs that TH can buy these goods in for; usually meant for export to the VR, or to Bravia or Kiene, or for use in grant contracts. Independent domestic professionals - level 2+ workshop producers, especially those with a workshop level higher than 1 or higher tier production capacities unlocked, can and will buy-in ingredients for higher tier goods that cost a little more than the buy-in price the town uses for exportable goods. It just takes a bit more time than immediately. Long-distance professional traders will also sometimes pay a little more for goods that have higher value in less fortunate lands. Posting at the Town price simply guarantees you an immediate sale without having to wait at all for the products to move.

Workshops Report:
Carpenter: 4 (3 Active 1 Retreat 0 Dead)
Butcher: 4 (1 Active 3 Retreat 0 Dead)
Blacksmith:3 (3 Active 0 Retreat 0 Dead)
Mason: 3 (3 Active 0 Retreat 0 Dead)
Miller: 3 (3 Active 0 Retreat 0 Dead)
Weaver: 2 (2 Active 0 Retreat 0 Dead)
Baker: 2 (0 Active 2 Retreat 0 Dead)
Comments to Note:
1. I move back and forth between baker and other myself atm, but we can use at least one active permanent baker.
2. 2 weavers is fine but we need some product up on the market. Always there should be at least one of the basic and advanced leveling items up at all times.
3. 2 millers is fine, the 3rd is currently me, temporarily, but as with weavers, we need some flour and other products up at all times. I will be adding some cream and cheese and other items up early next week, but such needs to be maintained over time.
4. 3 masons is a bit interesting, 2 would be enough at present, 3 is fine, but if one wants to change to baker, I would be willing to facilitate it.
5. Comments regarding blacksmiths are the same as masons. 3 is fine, 2 is all that is necessary presently if they are active and producing.
6. Butchers are fine, though only 1 is active atm, I do believe it is TK and he also can cut gems if anyone is in need of such.
7. Carpenters are in the same boat as masons and blacksmiths. Of our three actives, 1 is I believe one of our regular traders, so the other 2 can fit the bill as regular producers, but we do not need any more of those presently as they must share our limited wood supply.

Ways Report:
Warrior: 5 (4 Active 1 Retreat 0 Dead)
Rogue: 2 (2 Active 0 Retreat 0 Dead)
Sorcerer: 1 (0 Active 1 Retreat 0 Dead)
Priest: 1 (0 Active 1 Retreat 0 Dead)
Defender: 0 (0 Active 0 Retreat 0 Dead)
We don't have any defenders yet, so that job is open for whomever wants it, it is the currently recommended way.
I believe the one Priest is Aida, who is still in long term retreat. We can use another permanent professional priest capable of blessing.
Dahlia is the other sorcerer at present, also currently in retreat, she has legendary status. I will be leveling up to 4 soon, and will be the Sorcerer until we have some more.
Our two rogues are great, Dway and Gemma. Gemma is also legendary.
A quad of professional warriors. of 5, one or more go in and out of retreat from time to time. Constance and TK are warriors who have also achieved legendary status.
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

I. Mentor Letter Copies:
► Show Spoiler
II. Active Town RP Threads:
-The Cathedral viewtopic.php?f=81&t=8861&p=166708#p166708
-Nikola's house viewtopic.php?f=81&t=12000&p=190128#p190128
-Argenth's Camp viewtopic.php?f=81&t=12399
-Vhagars house viewtopic.php?f=81&t=10503&p=190282#p190282
-Badger's house viewtopic.php?f=81&t=12344&p=190041#p190041
-Duke's house viewtopic.php?f=81&t=11709
-Fireproofing Event viewtopic.php?f=81&t=10520
-Reflections Guild viewtopic.php?f=81&t=9959 Main House viewforum.php?f=263
-The Fenia City Army Barracks (outer hall?) viewtopic.php?f=81&t=9904
-Beautiful Lake Fenia viewtopic.php?f=81&t=8496
-Army Tavern (Outer Chamber?) viewtopic.php?f=81&t=8545&p=135527#p135527
-Fenia City's Stone Quarry viewtopic.php?f=81&t=9622
Last edited by Duke_of_Earl on Sat Jul 07, 2018 10:32 am, edited 1 time in total.
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Duke_of_Earl
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Re: Mentor Reports.

Post by Duke_of_Earl »

Some letters in the post above have been updated with a few minor changes.
change log:

The words 'draw on' in congratz letter 4 has been replaced with 'obstacle towards'
The congratz letter 5 has been added to the list.
The singing cats have been restored to the Birthday Mail.
A link to the letters post has been added to the Move and Birthday Mails.

Thank you or your time and please have a very pleasant day.
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