Level II

Level II is usually achieved by players a few months after Level I. It opens up workshops, which is an crafting system to create new and better items, as well as the university, which can enable new item recipes, better field benefits, and a few other things.

Requirements for Level II

 * 1000 Freznics
 * 25 Worker Points
 * 25 Social Points
 * 100 points in all Stats
 * Post on the forum at least once
 * Wear 2 items of clothing
 * Hire out your field
 * Completed Basics of Level II Tutorial

Additions to Reaching Level II

 * Workshops
 * University
 * Armies (Only if character is a Patron)

= Workshops = Once you hit level 2, you will have the option to have a workshop. There are 7 workshops you can choose from: Miller, Baker, Carpenter, Butcher, Weaver, Blacksmith, and Mason. When you go to level, your town mentor's suggestion will be listed on the Level Checklist. After you level, you will be able to view them at My Property > My Workshop.

A good thing to note is that you can always change your workshop, but it is not cheap to do so! However, your town or Viceroyalty may offer assistance.

Food Workshops
Food workshops are the main producers of edible goods. The two major workshops that fit this category are Millers and Bakers.

1) Millers are able to grind wheat into flour in their workshops. Flour is the key ingredient needed for bakers to make bread so milling is an important step in the bread production process. To create flour, Millers need wheat which can be grown in their own field or usually found on the market.

2) Bakers are able to create bread in their workshops. Bread is a staple food worth a full day's meal. To bake bread, Bakers need wood and flour, which can usually be found on the market. Flour comes from wheat.

Supply Workshops
Supply workshops often create the middle items that are used to improve performance in resources. The two major workshops that fit this category are Carpenters and Butchers.

1) Carpenters are able to create various tools out of wood in their workshops. Wood can be obtained either by chopping in a Forest or by buying it from the market. Most of the tools that a Carpenter makes can randomly break and should be replenished. A bucket, one of the items a Carpenter can make, helps increase the number of fruits you can get while picking in an Orchard. A boat, on the other hand, helps the number of fish caught while fishing.

2) Butchers are able to produce edible meat from either pieces of cow carcasses or from plucked chickens. These two items are by products of cow and chicken fields respectively. In addition, a butcher will require a butcher knife made by a blacksmith for each time they make these items. This is part of the core system on how to get strength in the game.

Equipment Workshops
Finally, the last 3 workshops create most of the equipment in the game. This is critical to helping increase your stats for battle.

1) Weavers can take items like wool, wood, and wheat turning them into stunning equipment ranging from a third hand quilt to boots. There are numerous equipment options that they can make for you.

2) Blacksmiths are masters of the craft of metal. They can forge a beautiful sword or help protect you with heavy chainmail. All in all, their skill is protecting you either with equipment of defense or attack.

3) Masons are masters of the craft of stone. They make golems, carts (increases soft limit), orbs (used in battles), and other items including windows.

For more information about what each profession can make, please check out the Item Guide located under Support. You can view all the items that any profession can make.

= University =

The University system offers opportunities to develop new skills and abilities through self-study (reading) or through taking classes. Every Viceroyalty has a branch of the University that can be found Viceroyalty > University.

For a small fee, students may study to increase the cap on Strength, Intelligence, Charisma, or Dexterity, to increase the types of items they are able to create in their workshop, or to improve your fields during the off season.

Each university can set their fees for the library as well as for their classes. One thing to note is that when you master a new skill, you are eligible to teach in the future for the university to help new students master what you have learned. It's a great way to earn money and help others expand.

Another important note is that everyone studies at a different pace. The percent of knowledge gained per day at the University is random. Typically, one can expect about 2-5% by self-study or 3-8% by taking a class, but being a patron increases your odds. In addition, the University's health may also affect one's learning. So, if the University is low rated, you might want to ask your Rector when they will be improving before reading that book.

Many subjects have requirements must be met before the next book or class is made available (also known as a prerequisite). Once completed, the next book in the series will appear in the Library.

It's important to note that not every Library contains every book. Books are spread across Secfenia and travel to another Viceroyalty may be required to complete one's studies. As you continue your journey through the levels, more skills will also become available.

Weapon Classes
There are a number of different weapons that exist in the game. However, they fall into 5 classes of weapons. Within these classes, there are 4 levels of weapons known as Type I, Type II, Type III, and Type IV. The type indicates the strength of the weapon within the class.


 * 1) Swords are typically the weapon of choice for those with ambitions in war. Forged by Blacksmiths, they are said to have moved the course of Secfenia's history more than once.
 * 2) Daggers are often reserved for the more assassin or silent attackers. Forged by Blacksmiths, some daggers in history have been said to change the political landscape.
 * 3) Staves are held by beings with a firm belief in the good side of nature. Often made with the care of a Carpenter, these tools have been said to boost the world we live in
 * 4) Axes swung hard help remove and destroy those who stand in the way of progress. Tales of great swings move those who carry them
 * 5) Bows are typically a defensive weapon to protect your home and your fellow group members.

To improve your skill with any of these weapon classes, you should go to the Training Ground. From there, you will be able to train whatever weapon you are wielding up to a maximum of 75%. After that, the only way to improve is on the battlefield.

In addition, you can also train your hand to hand proficiency. That way even when you don't have a weapon, you still can make them think twice.

= Armies =

The following people can form an army:


 * Any Level 2 Patron (Cost: 500 Freznics)
 * Any Level 4 Player (Cost: 20-25 Army Points)
 * The General of a Viceroyalty (Can use personal or Viceregal Points)

An Army in Secfenia may perform any of the following functions:


 * Attack a node (including roads, mines, and shallow waters). The army, if successful, may change the node's allegiance
 * Defend node. Pretty much the counter to attacking a node
 * Besiege a Town. The army, if successful, may change the town's allegiance.
 * Additional Attack/Defense options are scheduled in Version 3.

For additional information on armies, please see the Army Tutorial.

= Helpful Hints =

As you progress through level 2, don't forget that you are now heading towards certain paths for level 3. You are the master of your character and you can make some interesting choices ahead.

If you haven't already, this may also be a good time for you to select a second field. Often times, it helps if you have one field that helps support your workshop.

You will gain 20 Level 2 Tokens when you level. These tokens may be used towards your stats, towards weapon proficiencies under 75%, or for General classes in the University that you have started, but not finished. To use them, go to Viceroyalty > Level Tokens.

Finally, one of the major things that I always recommend to players is to remember that as you continue to learn how to play and develop your character, take a moment to reach out to those who haven't yet mastered the basics. One of the best things I can recall from my own past experience in playing games was those no matter whether they were "good" or "evil" characters helping out new players to help them learn too.