Fight Settings

There are a few different battles that you may get involved with during your time here in Secfenia. These fight settings help determine how your character reacts to certain battle situations. They can be adjusted by going to My Settings > Fight

In Version 3.0.5, we have simplified some of the settings so they are less confusing and clearer to the results. In addition, we have added a system to allow for more customizations during battle on which spells/skills to use.

Prior to Version 4, The new fight settings screen has 3 tabs. In Version 4, the screen has been streamlined for easier reading.

When to attempt to Flee
On the Basic Tab, you will be able to select specific fight settings for battles against Xanthareels, Yvyrms, Zyrks and other players. These are settings that determine when you first attempt to flee. Fleeing is not guaranteed as soon as you reach your requested flee level. If the sides of battle are even, you have about a 50% chance. If the sides are uneven, then your chance of fleeing increases or decreases depending on whether your side has the numerical advantage or not.

Version 3
These settings are:

1) Defend to the Death! - You never flee. Death is the only option... either theirs or yours

2) Defend until Pale - Some say that a wise man knows when to flee... (Attempts to flee at about 30% of your Health Points)

3) Defend until Tired - Band-aids don't yet exist... so you go home to cry to momma (Attempts to flee at about 70% of your Health Points)

4) Flee, Brave Sir Robin! - Reputation doesn't have anything to do with fights, right? (Attempts to flee after first hit)

Version 4
The settings in Version 4 allow you to select the Percent of Health that you will attempt to flee at. This will help players with more options on how they want to flee.

Poison and FP Reserve
There are three additional settings on the Basic Fight Settings Tab:

1. Use Poison in Battle: Poisons are made by those who have mastered the skill Poison Master. The Poisons are used only if you have poison in your inventory. [Introduced in 3.0.6]

2. Non-Duel Faith Point Reserve: For all battles, this setting says how many Faith Points to keep. NOTE: It does not work for Duels.

3. Duel Faith Point Reserve: For all duels, this setting says how many Faith Points to keep. [Introduced in 3.0.6]

Version 3 Skills Fight Settings Tab
Introduced in 3.0.5 from players' suggestions, the Skill Fight Tab will allow you to set up which skills to Enabled for either Duels and/or Battles. This system shows all available Skills whether you have mastered them or not. Mastered skills are highlighted with a green background while a red background indicates skills not yet mastered.

While you can enabled a skill you have not mastered, it will not be used until you master it. This helps you to enable something for the future once the skill is at 100%. You can enable or disable all skills for Duels and/or Battles on this screen.

This tab will be removed in Version 4 for a streamlined experience.

Version 3 Spells Fight Settings Tab
Introduced in 3.0.5 from players' suggestions, the Spells Fight Tab will allow you to set up which spells to Enabled for either Duels and/or Battles. This system shows all available Spells whether you have mastered them or not. Mastered spells are highlighted with a green background while a red background indicates spells not yet mastered.

While you can enabled a spell you have not mastered, it will not be used until you master it. This helps you to enable something for the future once the spell is at 100%. You can enable or disable all spells for Duels and/or Battles on this screen.

This tab will be removed in Version 4 for a streamlined experience.

Version 4 Skills/Spells Settings
Version 3's Skills/Spells Tabs have been combined into one listing to make life easier for players. They will be able to enable/disable similar to the Version 3 tabs. Icons have been added before the name of the Skill/Spell to help clarify which one it is. The plain book is a skill while the book with two magic stars are spells. In addition, Version 4 has added a listing to show what percentage a non-mastered skill/spell is at.

Conclusion
From time to time, it is wise to review over your fight settings. You can make a lot of different changes in it and we are in the process of incorporating more suggestions from our players into it. If you ever have a suggestion regarding a way to improve the Fight settings or any other code, please feel free to put in a thread in the suggestion box.