Skills

A skill is a fancy way of saying a character's proficiency in something. They are divided into 3 categories.

=Weapon Skills= A weapon skill is increased by the Training Ground. After reaching 75% proficiency, only duel or battle can improve them. If skills are not practiced for a long period of time, they will begin to decay. On the Training Ground, skills at risk of decay through inactive practice will be displayed in red. One only needs to practice a red item once to practice it, and remove the risk of decay.


 * Dagger
 * Sword
 * Staff
 * Axe
 * Bow
 * Hand to Hand

=Workshop Skills= Workshop proficiency are increased by crafting items in a workshop. A player may change their workshop type, or even create a second one at a later level. Workshop proficiency will never decay. The rate of increase can be boosted by use of a steward, and that boost is affected by the stewards statistics. A high proficiency assists in faster item creation times. Studying at the library or in a university course does not boost the proficiency, but may enable new crafting recipes.


 * Miller
 * Baker
 * Blacksmith
 * Carpenter
 * Butcher
 * Weaver
 * Mason

=General Skills= General skills are acquired by way of studying at the library or in a University course. They do not decay. Learning rates can be increased by using a premium potion.

=See Also=
 * University Courses