Sheriff

The Sheriff is responsible for maintaining order in the town, the town defenses, and cleaning up after an attack.

=Selection/Responsibility=

The Town Sheriff is appointed by the Town Mayor. This appointment may be governed by an election if town law requires it. The Town Sheriff may only access their office while in the town that they are Sheriff for. For this reason, it is important to have someone who will be able to be active as well as stay in the town. However, there is nothing to prevent a Sheriff from being appointed who is outside of the town or to prevent a Sheriff from leaving town.

The job of the Sheriff is to work side by side with the mayor to help ensure that the town is safe. The Sheriff deals directly with the hiring and maintaining of the town's defenses as well as helping to ensure that the law of the land is enforced. The Sheriff may select whether the town defends the temple or if the town defends the castle.

=Militia, Revolt, and Besiege=

As Sheriff, one can select the number of militia that can be hired as well as the wage for this position. You can select anywhere from 0 to 4 militia slots to be open. If you are aware of an impending attack, you can also recommend to people to defend the power. One additional note is that if the town is a capital, then the militia may also defend the Castle if the Sheriff has set the Militia to defend the castle.

It is important to note that the mayor, mentor, or sheriff does not automatically defend the town. They must actively set to defend or take a militia job. The Sheriff may also choose whether the militia will defend the temple or not.

Anyone level 1 or above may decide to revolt against the town. During a revolt, all who revolt will be added together against the town militia. A key to making revolts harder to be successful is the Town Walls. To be more specific, here is the basic premise behind a Town Revolt:

Revolters Needed = (1 + Percentage of Town Walls Defense Bonus + Percentage of Town Towers Defense Bonus) * Town Militia/Defenders

If the revolters are successful, a new Mayor will emerge from the revolters to take on a fresh 30 day mayoral term. However, if they are unsuccessful, the revolters may be reported to the Public Prosecutor. Either way, the mood and alignment or both defenders and attackers are affected by this action.

The other method to take over a town is by besieging it. An army besiege changes the mechanics a little. First off, they will need to form an army and select the Besiege option in Town Hall. They will be able to select whether they wish to change the Town's Allegiance. If a town already belongs to a particular Viceroyalty, the only option to change it to is Independent. They would have to besiege the town again to "force" a change to another Viceroyalty.

In an Army Besiege, the town defenders (and militia) battle the army. Stats come into play from both your person and your equipment. Also, don't forget any skills gained via the University may also come into play. Attackers should remember to focus on areas like Attack, Strength, and Dexterity while Defenders should focus on Defense and Dexterity.

If the attempts are successful, a new mayor will emerge from those that acted against Town Hall to take on a fresh 30 day mayoral term. However, if they are unsuccessful, you may find the strong arm of the law (or an Army!) coming after them. Either way, the mood and alignment of both attackers and defenders are affected by this action.

=Wall Levels=

There are 6 levels to the town walls:


 * Level 1: Wooden Palisade (Max Bonus to Defenders: +15%)
 * Level 2: Weathered Tree Palisade (Max Bonus to Defenders: +30%)
 * Level 3: Twin Wall Wooden Palisade (Max Bonus to Defenders: +45%)
 * Level 4: Basic Stone Wall (Max Bonus to Defenders: +60%)
 * Level 5: Double Stone Wall (Max Bonus to Defenders: +80%)
 * Level 6: Reinforced Stone Wall (Max Bonus to Defenders: +100%)

As Sheriff, you can upgrade the town walls up to one of these levels. The Upgrade costs are:


 * From Level 1 to Level 2: 2 Days of Carpenter Jobs (with 30 wood each day) and 2 days of Blacksmith Jobs (with 10 Iron)
 * From Level 2 to Level 3: 2 Days of Carpenter Jobs (with 30 wood each day) and 2 days of Blacksmith Jobs (with 10 Iron)
 * From Level 3 to Level 4: 2 Days of Mason Jobs (with 20 stone each day) and 1 day of Blacksmith Job (with 7 Iron)
 * From Level 4 to Level 5: 2 Days of Mason Jobs (with 20 stone each day) and 1 day of Blacksmith Job (with 7 Iron)
 * From Level 5 to Level 6: 2 Days of Mason Jobs (with 20 stone each day) and 2 day of Blacksmith Job (with 7 Iron)

In addition, you will be required to maintain these walls. There are two options for maintaining the wall.


 * 1)  Use 5 Stone (Improves 2-5%)
 * 2)  Hire Mason and use 2 Stone (Improves 4-10%)

Failure to do so will make it easier for someone to take over the town either by revolt or army besiege.

=See Also=


 * Sheriff Guide
 * Town Mentor
 * Town Rancher
 * Town Resources
 * Town Sheriff