Pets

Introduction
Pets are located under the My Property > My Pets. Every pet has a specific benefit when activated. However, they must be activated before you can receive the benefit. To do so, select "Activate".

The Phoenix
The Phoenix Pet is a unique pet available as a Prize for completing the special 5 year anniversary or for the Rising 21 event

The Phoenix Pet is a multi-faceted pet. It will allow its owners when activated to carry +25 extra items (against the soft limit), remove the "Heal from Death" job slot when resurrecting (RP explanation: tears of Phoenix heal), and Random chance of Healing from an infection.

Other Pets
Other Pets that may be available to purchase from Town Zoos:


 * Canary: Increases chance of getting uncut stone and a 2nd salt while mining
 * Cat: Protects from rats and helps find Xyrks, Yvyrms, and Xanthareels. Can be acquired randomly be foraging in town (Introduced in Version 3.1.016)
 * Collie: Increases chance of getting more milk (Cows), Eggs (Chicken), and Wool (Sheep) on animal fields
 * Monkey: Increases chance of getting more wood in Forest or more from the Orchard
 * Pack Mule: +100 Soft Limit
 * Plow Horse: Increases chance of getting more of non-animal crop
 * Retriever: Increases chance of getting more fish while fishing
 * Squirrel: Grants it's owner a chance to not have the foraging attempt count on that try (free attempt). Can be acquired randomly by foraging out of town. (Introduced in Version 3.1)
 * War Horse: +2 Attack, +2 Defense during Battles only (no Duels)

Feeding
While one does not have to fed a pet every day, it is recommended to feed them to keep their health high. When a pet reaches 0% health, it will die.

Each pet has a specific food that it must be fed. Below is the list of food required for each pet:


 * Canary: Canary food
 * Cat: Loaf of bread
 * Collie: Dog food
 * Monkey: Silly food
 * Pack Mule: Mule food
 * Plow Horse: Wilbur food
 * Phoenix: Cups of cornmeal or Feather
 * Retriever: Dog food
 * Squirrel: Silly food
 * War Horse: Wilbur food

NOTE: You can set up your Steward to auto-feed your pets from your storage box

Pet Moods
Starting in 3.1.019, pets will have moods like players. The moods in order from high to low are:


 * Unstoppable (Benefit Bonus)
 * Overjoyed (Benefit Bonus)
 * Estatic (Benefit Bonus)
 * Pleased (No Benefit Bonus)
 * Happy (No Benefit Bonus)
 * Complacent (No Benefit Bonus)
 * Unhappy (Benefit Reduction)
 * Annoyed (Benefit Reduction)
 * Wretched (Benefit Reduction)

Feeding a pet or booping the snoot may improve the Pet's mood. Getting to famished status or being inactive may decrease the Pet's mood.

Releasing to the Wild
Have too many pets? Don't want to sell any? Starting in 3.1.018, players can choose to release them to the wild. This will remove them from the player's pet screen and release them back to the wild. Maybe they will find a peasant that wants them instead.

Deactivating
Deactivating a pet will cost 1% health to do so. A pet can stay in a deactivated state for about 6 months before they run away. Retreat status of a character will not count towards this countdown. Players do not have to put their pet into inactive state if they pause their character as the Pet will be taken care of. After all, who wouldn't want their pet with them while they pause?