Tavern

The tavern is designed to give players an area to chat in real time. To go to the tavern, select The Outskirts and then the VR Tavern. You will need to login with your forum account information. If you have not registered for a forum account, this would be a good time to do so.

Please note that most of the tavern functions via the forum. The avatar that is displayed in the Online Users list is your forum avatar and not your IG avatar.

=OOC, IC, and some Helpful Hints=

By default, you will log into "The Mysts". This is a non-viceroyalty specific tavern that is an IC area. Often players who wish to speak OOC in this area will use parenthesis to do so. If you wish, you may also join the OOC chat to talk about things or go to a Viceroyalty's tavern for a more private conversation.

While in the tavern, it works similar to an irc style chat room. If you wish to do an action, use /me. For example, /me smiles will show smiles.

You may also private message someone by typing /msg or by selecting their name and clicking on Private Message someone.

If you plan to have an extended private conversation with someone you can click their name and open a channel. this will allow for everything you say and act with "/me" to be hidden from others without accidentally forgetting to "/msg"

It also works for those who are in different channels. Other codes include, "/who" tells who is on regardless of channel. also from the who list you can click their name and get the full list of options as if they were in the same channel "/whereis 'character name'" tells what channel they are in "/list" tells all the available channels. "roll 'x'd'y'" is for specific di rolls. x = the number of dice y = the sides on each di. *note the largest amount of dice you can roll is 100 and the most sides a di can have is 100 so the largest option would be 100d100 "/afk" lets others know you are Away From Keyboard

The tavern is also governed by the game rules. Please make sure that you read them before you chat. If you have any issues with a player violating these rules and/or harassing you, please let us know. We will review all complaints on a case by case basis.

=Drinks=

The tavern also has the feature of buying yourself or someone else a drink as well as being able to buy a round for everyone in the tavern. (For those who may want to buy a drink on the go, you can do so without being in the tavern). It is also important to note that if the person who you wish to buy a drink for in the tavern has a different IG name, they can not receive the drink.

The cost of tavern drinks is taken from your IG money and given to the tavern. There are several drink options available. The tavern also in turn buys barrels of drinks from players. If you wish to sell a barrel to the tavern, just go to the same location.

Drinking from the Tavern has a random chance to improve your mood. In addition, Mint Tea is one particular drink that also has an important service in being able to heal you from sickness.

Starting with 2r24, you can drink up to 100% of your drunk meter. While drunk, you may encounter both good and bad effects from it every night at reset. For every day that passes, some of your drunk percentage will decrease. However, you can also drink Klahua to decrease this percentage as well. All other drinks will increase your drunk percentage.

=Story of Idunno=

Why is our tavern wench called "Idunno"?

Because she was named after her great-great-great grandmother Iðunnr!

''After this strong Viking woman shipwrecked, she desperately held on to an ale barrel to not sink to the bottom of the cold, dark sea. She used her battle axe to fight off the Xanthareels and Sirens trying to steal her ale. She ate raw fish to keep herself alive. Legends say she ate the occasional Xanthareel and siren, too...''

''Finally, after days, weeks or maybe months, she washed up on Secfenian shore. Fenians claim it was in Fenia, Bravians claim it was in Bravia, though Kienians say that only the elegant pear fruit correctly resembled Iðunnr's body shape.''

''But the occasional horrifyingly long living creature knows that it was actually a foggy, dreary place where Iðunnr came on shore. And if only it had been warmer it would have been filled with mosquitoes, much like during a Nordic summer. And only if she hadn't been so tired, she would have dragged her feet elsewhere, for contrary to popular belief, people from the North don't like sucky weather all that much.''

''But tired she was, so she stayed. And because it was foggy and dreary and rainy, she built herself a simple shelter. Nice and fast and without any problems, because women are efficient like that.''

''"This place is well misty!", Iðunnr said to herself. The first words she uttered after setting foot on Secfenian shores. Because legends don't care for the stream on Nordic curses that preceded those words. Besides, nowadays, no-one would be able to properly pronounce those anyway.''

''The creatures of lesser mind nearby thought she meant the place was well mysty, mostly because a mysterious woman building shelter so mysteriously fast must be... well, mysty. Either way, the dreary place became known as the Mysts, because that sounds so much nicer than Dreary place.'' '' After Iðunnr built her shelter, she opened the ale barrel she had kept her from sinking all that time, and took a swig from it. But because she was a woman - and not a man who would have emptied it complaining about his miserable situation - she realized she couldn't survive on ale alone. Perhaps I could trade some of this for some food., she thought.''

''So she made a sign and found something to write with, with the same ease as she built the shelter or perhaps no-one bothered to remember how she did it, anyway, she wrote "øl for salg" or something Old Norse that remotely looks like that... You can imagine no-one showed up. Not just because they didn't understand... there was no need to understand. An attractive, large breasted blonde - because that is what all Scandinavian women look like - leaning over an ale barrel. No, understand it they did, it was just that things don't sell well if they don't rhyme sublime. So Iðunnr had to learn common, whether she wanted it or not, to make her sign rhyme. Ale for sale! That's right!''

And so the first Mysts tavern was born.

- (Credit to Dwayberry for this wonderful story)