Pets

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Introduction

Pets are located under the My Property > My Pets. Every pet has a specific benefit when activated. However, they must be activated before you can receive the benefit. To do so, select "Activate".

Special Pets

Some pets are only obtainable by winning or completing Special Events.

The Phoenix

The Phoenix Pet is a unique pet available as a Prize for completing certain Special Events (i.e. the special 5 year anniversary, the Rising 21 Event, etc)

The Phoenix Pet is a multi-faceted pet. It will allow its owners when activated to carry +25 extra items (against the soft limit), remove the "Heal from Death" job slot when resurrecting (RP explanation: tears of Phoenix heal), and Random chance of Healing from an infection.

Fire Dragon

The Fire Dragon was won by a drawing from the Fiery 22 Ticket Promo

Icy Dragon

The Icy Dragon was won by a drawing from the Icy 23 Ticket Promo

Earthy Dragon

The Earthy Dragon was won by a drawing from the Earthy 24 Ticket Promo

Other Pets

Other Pets that may be available to purchase from Town Zoos (In Version 4, Town pets will be on the Pet Market Screen):

  • Canary: Increases chance of getting uncut stone and a 2nd salt while mining
  • Cat: Protects from rats and helps find Xyrks, Yvyrms, and Xanthareels. Can be acquired randomly be foraging in town (Introduced in Version 3.1.016)
  • Collie: Increases chance of getting more milk (Cows), Eggs (Chicken), and Wool (Sheep) on animal fields
  • Monkey: Increases chance of getting more wood in Forest or more from the Orchard
  • Pack Mule: +100 Soft Limit
  • Plow Horse: Increases chance of getting more of non-animal crop
  • Retriever: Increases chance of getting more fish while fishing
  • Squirrel: Grants it's owner a chance to not have the foraging attempt count on that try (free attempt). Can be acquired randomly by foraging out of town. (Introduced in Version 3.1)
  • War Horse: +2 Attack, +2 Defense during Battles only (no Duels)

Feeding

While one does not have to fed a pet every day, it is recommended to feed them to keep their health high. When a pet reaches 0% health, it will die.

Each pet has a specific food that it must be fed. Below is the list of food required for each pet:


NOTE: You can set up your Steward to auto-feed your pets from your storage box

Pet Moods

Starting in 3.1.019, pets will have moods like players. The moods in order from high to low are:

  • Unstoppable (Benefit Bonus)
  • Overjoyed (Benefit Bonus)
  • Estatic (Benefit Bonus)
  • Pleased (No Benefit Bonus)
  • Happy (No Benefit Bonus)
  • Complacent (No Benefit Bonus)
  • Unhappy (Benefit Reduction)
  • Annoyed (Benefit Reduction)
  • Wretched (Benefit Reduction)

Feeding a pet or booping the snoot may improve the Pet's mood. Getting to famished status or being inactive may decrease the Pet's mood.

Starting in Version 4, pets will be able to have a toy dedicated to them. They will be able to play with it which can help increase their mood whether the pet is active or not. Toys will decay over time with play.

Releasing to the Wild

Have too many pets? Don't want to sell any? Starting in 3.1.018, players can choose to release them to the wild. This will remove them from the player's pet screen and release them back to the wild. Maybe they will find a peasant that wants them instead.

Starting with Version 4, Special Pets may be donated for town using the release to wild if they are in town or if not in town, released to the wild.

Deactivating

Deactivating a pet will cost 1% health to do so. A pet can stay in a deactivated state for about 6 months before they run away. Retreat status of a character will not count towards this countdown. Players do not have to put their pet into inactive state if they pause their character as the Pet will be taken care of. After all, who wouldn't want their pet with them while they pause?


See Also